The Theory of Learning in Games

The Theory of Learning in Games

by Drew Fudenberg, David K. Levine

276 pages· 1998· ISBN 9780262061940
About
This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e×plore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.

Discuss The Theory of Learning in Games with other readers

Join or start a book club for The Theory of Learning in Games on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.

Frequently asked questions

How do I join a book club for The Theory of Learning in Games?

Sign up free on Readfeed, then browse public clubs or start your own club with The Theory of Learning in Games as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.

Can I discuss The Theory of Learning in Games with other readers online?

Yes. Readfeed book clubs let you chat live, share progress, and join discussions about The Theory of Learning in Games with readers worldwide — whether your club is virtual, in-person, or hybrid.

Is Readfeed free?

Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.