About Face: The Essentials of Interaction Design

About Face: The Essentials of Interaction Design

by Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel

720 pages· 2014· ISBN 9781118766576

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The essential interaction design guide, fully revised andupdated for the mobile age

About Face: The Essentials of Interaction Design, FourthEdition is the latest update to the book that shaped andevolved the landscape of interaction design. This comprehensiveguide takes the worldwide shift to smartphones and tablets intoaccount.  New information includes discussions on mobile apps,touch interfaces, screen size considerations, and more. Thenew full-color interior and unique layout better illustrate moderndesign concepts. 

The interaction design profession is blooming with the successof design-intensive companies, priming customers to expect "design"as a critical ingredient of marketplace success. Consumers havelittle tolerance for websites, apps, and devices that don't live upto their expectations, and the responding shift in businessphilosophy has become widespread. About Face isthe book that brought interaction design out of the research labsand into the everyday lexicon, and the updated FourthEdition continues to lead the way with ideas and methodsrelevant to today's design practitioners anddevelopers.

Updated information includes:

  • Contemporary interface, interaction, and product designmethods
  • Design for mobile platforms and consumer electronics
  • State-of-the-art interface recommendations and up-to-dateexamples
  • Updated Goal-Directed Design methodology

Designers and developers looking to remain relevant through thecurrent shift in consumer technology habits will find AboutFace to be a comprehensive, essential resource.

Discussion questions for About Face: The Essentials of Interaction Design

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  1. 1

    How has your personal tolerance for poorly designed digital products and apps changed over the years, and what does About Face suggest about why consumer patience is wearing so thin?

  2. 2

    The authors champion "Goal-Directed Design" as a way to prioritize user needs over mere system capabilities. How well do the apps or software you use daily reflect this philosophy, rather than forcing you to adapt to the developer's logic?

  3. 3

    Consider the transition from desktop interfaces to mobile and touch screens discussed in the book. What do you think is the biggest misconception designers still hold when shrinking or translating a digital experience to a mobile device?

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