Black Art of Java Game Programming

Black Art of Java Game Programming

by Eric Ries, Joel Fan, Calin Tenitchi

933 pages· 1996· ISBN 9781571690432

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About
This book covers techniques for creating multi-user games and environments over the World Wide Web by using Java's networking capabilities. This is one of the first books to cover these techniques. The Game Gallery section gives in-depth information on some of the hottest Java games around, describing the game, how it works, and how it utilizes the features of Java. The CD contains complete Java source and byte codes to the class libraries and games developed in the book.

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