Screenplay

Screenplay

Cinema/videogames/interfaces

by Geoff King, Tanya Krzywinska

229 pages· 2002· ISBN 9781903364239

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About
Hollywood film franchises are routinely translated into games, while some game titles, like the "Tomb Raider" series, move onto the big screen. But what happens in the interface between cinema and videogames? Is there a merging of languages as games influence movies and movies influence games? "ScreenPlay" explores the extent to which the tools of film analysis can be applied to games, in particular, how the pleasures (and frustrations) of computer games can be compared with those of cinema.

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