Playing Video Games

Playing Video Games

by Peter Vorderer, Jennings Bryant

Browse books you can read free on Readfeed

No club is reading this yet — be the first to start one

1 readers worldwide want to read this book

Start a club free
About
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.

Discuss Playing Video Games with other readers

Join or start a book club for Playing Video Games on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.

Frequently asked questions

How do I join a book club for Playing Video Games?

Sign up free on Readfeed, then browse public clubs or start your own club with Playing Video Games as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.

Can I discuss Playing Video Games with other readers online?

Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Playing Video Games with readers worldwide — whether your club is virtual, in-person, or hybrid.

Is Readfeed free?

Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.