2.5

2.5

by Junran Yang, Allen Sayegh, Harvard University. Graduate School of Design

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"2.5 investigates the illusory effects between three-dimensional space and parallel projection. The player interacts with collapsed three dimensional geometry in order to create topological solutions in a flattened view. This game is inspired by a famous drawing from Maurits Cornelis Escher, which depicts an unrealistic image in real physical world. This image later inspired a lot of game designs, including 2.5." -- Page 1.

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