Video Games and the Law
by Elizabeth Townsend Gard, W Ronald Gard
98 pages· 2017· ISBN 9781351805988
About
The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.
Discuss Video Games and the Law with other readers
Join or start a book club for Video Games and the Law on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.
Frequently asked questions
How do I join a book club for Video Games and the Law?
Sign up free on Readfeed, then browse public clubs or start your own club with Video Games and the Law as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.
Can I discuss Video Games and the Law with other readers online?
Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Video Games and the Law with readers worldwide — whether your club is virtual, in-person, or hybrid.
Is Readfeed free?
Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.