
Smartbomb
by Heather Chaplin
Rate this book:
No club is reading this yet — be the first to start one
About
The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the videogame explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional "cyberathletes," we meet the celebrities of the gaming world. It's a trip through the trade conventions, gaming competitions, and design labs; an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which we're going to play for the next century.--From publisher description.
Discuss Smartbomb with other readers
Join or start a book club for Smartbomb on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.
Frequently asked questions
How do I join a book club for Smartbomb?
Sign up free on Readfeed, then browse public clubs or start your own club with Smartbomb as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.
Can I discuss Smartbomb with other readers online?
Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Smartbomb with readers worldwide — whether your club is virtual, in-person, or hybrid.
Is Readfeed free?
Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.