Rules of the Game (Endgame, #3)

Rules of the Game (Endgame, #3)

by James Frey, Nils Johnson-Shelton, James J. Frey

327 pages· 2016· ISBN 9780062332646

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About
At the Calling, kepler 22b told the Players, “The rules of Endgame are simple. Find the keys in order and bring them to me.”

For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line—or perishing along with the rest of the world. And only one can win.

But maybe the rules are not so simple. Maybe kepler 22b misstated them. Maybe he underestimated the Players.

West Bengal, India. Maccabee has Earth Key and Sky Key and he is determined to find Sun Key. He Plays to win, always. But fate can turn in the blink of an eye. Especially for the Player who carries the strange child, Sky Key, with him to the end.

Kolkata, India. An Liu Plays for something more certain: death. His tics have returned, his mind fractures. Will these prevent him from destroying Endgame, and the world along with it?

Sikkim, India. Aisling Plays for something more fleeting: life.

And in spite of all that’s happened in Endgame, Aisling has help. Sarah, Jago, Shari, and Hilal share her mission. Sun Key must not be found. For these Players, the rules of the game have changed.

No matter what they’re Playing for, all of the remaining Players have one thing in common: They are all willing to die to achieve their mission, whatever this may be.

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