Strategic Play: The Creative Facilitator's Guide #2: What the Duck!

Strategic Play: The Creative Facilitator's Guide #2: What the Duck!

by Denise Meyerson, Jacqueline Lloyd Smith, Stephen Walling

90 pages· 2017· ISBN 9781783240456

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This collection of duck activities has a strong fun element, however, we do not want it to sound like it is all just fun. There is, in fact, a wealth of solid theory that forms the basis of why we developed this stream of uses for six bricks in business and learning environments.

The idea of using playful methods for a range of purposes to generate innovative thinking is not new.  For centuries, people have used artifacts like totems and puppets to tell stories and share information, beliefs, and knowledge. We also know that many facilitators and trainers are using tools such as design thinking and agile methodologies where prototyping and games play an important role in the processes of thinking and creating. 

Whatever your goal, using 3D models is a great facilitation tool. It allows you to lead people through a process where they are able to examine their inside world and relate these lessons to their work environment. These insights then lead to opportunities for further exploration and discovery and ultimately, more productive and effective communication. 

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