
Game Design
by Bob Bates
376 pages· 2004· ISBN 9781592004935
Rate this book:
No club is reading this yet — be the first to start one
About
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed-from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.
Discuss Game Design with other readers
Join or start a book club for Game Design on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.
Frequently asked questions
How do I join a book club for Game Design?
Sign up free on Readfeed, then browse public clubs or start your own club with Game Design as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.
Can I discuss Game Design with other readers online?
Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Game Design with readers worldwide — whether your club is virtual, in-person, or hybrid.
Is Readfeed free?
Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.