
Battle of Mammoth Cave (Strange World Book 4)
by Donald Saxman
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The Zone Pioneers are invading Kentucky
Amanda Harp needs to decide whether to rescue her brother or help her team neutralize the Spetsnaz nuclear net. But what if she can't do both?
Constance Carter thought she was beginning the ride of her life... Until she saw Russia's secret weapon. Can she rescue her team when the forces of three universes are gunning for her?
Eric Marsh finds himself lost and alone deep in Mammoth Cave, his team mate dying and the Russians closing in. The only thing that could make the situation worse is if Injun Joe's ghost turns out to be real.
Anton Wulf figures he can sneak into the Russian motor pool complete his mission, and sneak out... All before lunch. Now he has to decide whether the best way to defeat the Russians is to repair their most powerful weapon.
First Talks-to-Self lost his monkey. Then he was captured by the Russians. Worst of all, Zone Pioneers are fighting Zone Pioneer and he has some decisions to make.
Rose wasn't like other sea scorpions. She was impulsive, friendly, and curious... But even she agreed that Panzerscorps don't fly. Until now?
The six have planned, schemed, and even fought for the chance to save Amanda's home reality. No plan survives contact with the enemy... But how did things go wrong so fast. As competing Hexagons, the Unreality Battlelabs, and even their own guide enters the fight they reach a horrible realization. Could victory be much much worse than defeat?
Battle of mammoth Caves is the fourth in a series of heavily illustrated, reasonably-priced original science fiction novels by respected non-fiction author Donald Saxman.
Read the whole series:
Book 1: Strange World
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful. But today the stories become real for a chosen few. Would you open the door?
Book 2: Zone Pioneers
The Half Moon hexagon is only two days old and they've already gone rogue. What's a little horse rustling and Grand Theft Jet Belt when balanced against nuclear war?
Book 3: Unreality Battlelab
The scientists and soldiers at the Unreality Battlelab thought they knew what was going on in Strange World. The Half Moon hexagon is about to set them straight - if they can survive the Roman Coliseum.
Book 4: Battle of Mammoth Cave
Once the Spetsnaz got access to weapons from Strange World, they figured it was only a matter of time until America fell. The Zone Pioneers protect their home realities, but can they beat a whole country?
Book 5: Treasure Ball
Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
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