Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

by Gino van den Bergen

277 pages· 2004· ISBN 9781558608016
About
This text provides an exploration of techniques for collision detection in interactive applications, focusing on the Gilbert- Johnson-Keerthi distance algorithm (GJK), the widely used, but poorly understood, foundation for collision detection of general convex objects.

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