Ultimate 3D Game Engine Design & Architecture

Ultimate 3D Game Engine Design & Architecture

by Allen Sherrod

538 pages· 2007· ISBN 9781584504733
About
Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM. The sample engine is called the Building Blocks 3D Engine, which allows users to build off of it to create their own engines and games. The technologies used will include OpenGL, DirectX, C++, and the Windows XP, Mac OS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project. Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM. The sample engine is called the Building Blocks 3D Engine, which allows users to build off of it to create their own engines and games. The technologies used will include OpenGL, DirectX, C++, and the Windows XP, Mac OS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project.

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