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Oscar Bernardes

  • Handbook of Research on the Influence and Effectiveness of Gamification in EducationHandbook of Research on the Influence and Effectiveness of Gamification in Education
  • Advancing Equity and Inclusion Through Educational TechnologyAdvancing Equity and Inclusion Through Educational Technology
  • Cross-Disciplinary Uses of Gamification in OrganizationsCross-Disciplinary Uses of Gamification in Organizations
  • Handbook of Research on Advancing Equity and Inclusion Through Educational TechnologyHandbook of Research on Advancing Equity and Inclusion Through Educational Technology
  • Handbook of Research on Cross-Disciplinary Uses of Gamification in OrganizationsHandbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
  • Handbook of Research on Gamification Dynamics and User Experience DesignHandbook of Research on Gamification Dynamics and User Experience Design
  • Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and DiversityHandbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity
  • Handbook of Research on Promoting Economic and Social Development Through Serious GamesHandbook of Research on Promoting Economic and Social Development Through Serious Games
  • Promoting Economic and Social Development Through Serious GamesPromoting Economic and Social Development Through Serious Games
  • Strategic Management in the Public SectorStrategic Management in the Public Sector