Maiga Chang
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Challenges and Solutions in Smart Learning
Challenges and Solutions in Smart Learning
Data Analytics Approaches in Educational Games and Gamification Systems
Foundations and Trends in Smart Learning
ICT in Education in Global Context
Intelligent Tutoring Systems
Learning culture and language through ICTs
Smart Learning Environments
State-of-the-Art and Future Directions of Smart Learning
Transactions On Edutainment Viii
International Journal of Distance Education Technologies (IJDET) Volume 12, Issue1