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Maiga Chang

  • Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality ApplicationsEdutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
  • Challenges and Solutions in Smart LearningChallenges and Solutions in Smart Learning
  • Challenges and Solutions in Smart LearningChallenges and Solutions in Smart Learning
  • Data Analytics Approaches in Educational Games and Gamification SystemsData Analytics Approaches in Educational Games and Gamification Systems
  • Foundations and Trends in Smart LearningFoundations and Trends in Smart Learning
  • ICT in Education in Global ContextICT in Education in Global Context
  • Intelligent Tutoring SystemsIntelligent Tutoring Systems
  • Learning culture and language through ICTsLearning culture and language through ICTs
  • Smart Learning EnvironmentsSmart Learning Environments
  • State-of-the-Art and Future Directions of Smart LearningState-of-the-Art and Future Directions of Smart Learning
  • Transactions On Edutainment ViiiTransactions On Edutainment Viii
  • International Journal of Distance Education Technologies (IJDET) Volume 12, Issue1International Journal of Distance Education Technologies (IJDET) Volume 12, Issue1